tesseract v5.3.3.20231005
colpartitiongrid.h
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1
2// File: colpartitiongrid.h
3// Description: Class collecting code that acts on a BBGrid of ColPartitions.
4// Author: Ray Smith
5//
6// (C) Copyright 2009, Google Inc.
7// Licensed under the Apache License, Version 2.0 (the "License");
8// you may not use this file except in compliance with the License.
9// You may obtain a copy of the License at
10// http://www.apache.org/licenses/LICENSE-2.0
11// Unless required by applicable law or agreed to in writing, software
12// distributed under the License is distributed on an "AS IS" BASIS,
13// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14// See the License for the specific language governing permissions and
15// limitations under the License.
16//
18
19#ifndef TESSERACT_TEXTORD_COLPARTITIONGRID_H_
20#define TESSERACT_TEXTORD_COLPARTITIONGRID_H_
21
22#include "bbgrid.h"
23#include "colpartition.h"
24#include "colpartitionset.h"
25
26namespace tesseract {
27
28class TabFind;
29
30// ColPartitionGrid is a BBGrid of ColPartition.
31// It collects functions that work on the grid.
33 : public BBGrid<ColPartition, ColPartition_CLIST, ColPartition_C_IT> {
34public:
35 ColPartitionGrid() = default;
36 ColPartitionGrid(int gridsize, const ICOORD &bleft, const ICOORD &tright);
37
38 ~ColPartitionGrid() override = default;
39
40 // Handles a click event in a display window.
41 void HandleClick(int x, int y) override;
42
43 // Merges ColPartitions in the grid that look like they belong in the same
44 // textline.
45 // For all partitions in the grid, calls the box_cb permanent callback
46 // to compute the search box, searches the box, and if a candidate is found,
47 // calls the confirm_cb to check any more rules. If the confirm_cb returns
48 // true, then the partitions are merged.
49 // Both callbacks are deleted before returning.
50 void Merges(const std::function<bool(ColPartition *, TBOX *)> &box_cb,
51 const std::function<bool(const ColPartition *,
52 const ColPartition *)> &confirm_cb);
53
54 // For the given partition, calls the box_cb permanent callback
55 // to compute the search box, searches the box, and if a candidate is found,
56 // calls the confirm_cb to check any more rules. If the confirm_cb returns
57 // true, then the partitions are merged.
58 // Returns true if the partition is consumed by one or more merges.
59 bool MergePart(const std::function<bool(ColPartition *, TBOX *)> &box_cb,
60 const std::function<bool(const ColPartition *,
61 const ColPartition *)> &confirm_cb,
62 ColPartition *part);
63
64 // Computes and returns the total overlap of all partitions in the grid.
65 // If overlap_grid is non-null, it is filled with a grid that holds empty
66 // partitions representing the union of all overlapped partitions.
67 int ComputeTotalOverlap(ColPartitionGrid **overlap_grid);
68
69 // Finds all the ColPartitions in the grid that overlap with the given
70 // box and returns them SortByBoxLeft(ed) and uniqued in the given list.
71 // Any partition equal to not_this (may be nullptr) is excluded.
72 void FindOverlappingPartitions(const TBOX &box, const ColPartition *not_this,
73 ColPartition_CLIST *parts);
74
75 // Finds and returns the best candidate ColPartition to merge with part,
76 // selected from the candidates list, based on the minimum increase in
77 // pairwise overlap among all the partitions overlapped by the combined box.
78 // If overlap_increase is not nullptr then it returns the increase in overlap
79 // that would result from the merge.
80 // See colpartitiongrid.cpp for a diagram.
81 ColPartition *BestMergeCandidate(
82 const ColPartition *part, ColPartition_CLIST *candidates, bool debug,
83 const std::function<bool(const ColPartition *, const ColPartition *)>
84 &confirm_cb,
85 int *overlap_increase);
86
87 // Split partitions where it reduces overlap between their bounding boxes.
88 // ColPartitions are after all supposed to be a partitioning of the blobs
89 // AND of the space on the page!
90 // Blobs that cause overlaps get removed, put in individual partitions
91 // and added to the big_parts list. They are most likely characters on
92 // 2 textlines that touch, or something big like a dropcap.
93 void SplitOverlappingPartitions(ColPartition_LIST *big_parts);
94
95 // Filters partitions of source_type by looking at local neighbours.
96 // Where a majority of neighbours have a text type, the partitions are
97 // changed to text, where the neighbours have image type, they are changed
98 // to image, and partitions that have no definite neighbourhood type are
99 // left unchanged.
100 // im_box and rerotation are used to map blob coordinates onto the
101 // nontext_map, which is used to prevent the spread of text neighbourhoods
102 // into images.
103 // Returns true if anything was changed.
104 bool GridSmoothNeighbours(BlobTextFlowType source_type, Image nontext_map,
105 const TBOX &im_box, const FCOORD &rerotation);
106
107 // Reflects the grid and its colpartitions in the y-axis, assuming that
108 // all blob boxes have already been done.
109 void ReflectInYAxis();
110
111 // Rotates the grid and its colpartitions by the given angle, assuming that
112 // all blob boxes have already been done.
113 void Deskew(const FCOORD &deskew);
114
115 // Transforms the grid of partitions to the output blocks, putting each
116 // partition into a separate block. We don't really care about the order,
117 // as we just want to get as much text as possible without trying to organize
118 // it into proper blocks or columns.
119 void ExtractPartitionsAsBlocks(BLOCK_LIST *blocks, TO_BLOCK_LIST *to_blocks);
120
121 // Sets the left and right tabs of the partitions in the grid.
122 void SetTabStops(TabFind *tabgrid);
123
124 // Makes the ColPartSets and puts them in the PartSetVector ready
125 // for finding column bounds. Returns false if no partitions were found.
126 // Each ColPartition in the grid is placed in a single ColPartSet based
127 // on the bottom-left of its bounding box.
128 bool MakeColPartSets(PartSetVector *part_sets);
129
130 // Makes a single ColPartitionSet consisting of a single ColPartition that
131 // represents the total horizontal extent of the significant content on the
132 // page. Used for the single column setting in place of automatic detection.
133 // Returns nullptr if the page is empty of significant content.
134 ColPartitionSet *MakeSingleColumnSet(WidthCallback cb);
135
136 // Mark the BLOBNBOXes in each partition as being owned by that partition.
137 void ClaimBoxes();
138
139 // Retypes all the blobs referenced by the partitions in the grid.
140 // Image blobs are sliced on the grid boundaries to give the tab finder
141 // a better handle on the edges of the images, and the actual blobs are
142 // returned in the im_blobs list, as they are not owned by the block.
143 void ReTypeBlobs(BLOBNBOX_LIST *im_blobs);
144
145 // The boxes within the partitions have changed (by deskew) so recompute
146 // the bounds of all the partitions and reinsert them into the grid.
147 void RecomputeBounds(int gridsize, const ICOORD &bleft, const ICOORD &tright,
148 const ICOORD &vertical);
149
150 // Improves the margins of the ColPartitions in the grid by calling
151 // FindPartitionMargins on each.
152 void GridFindMargins(ColPartitionSet **best_columns);
153
154 // Improves the margins of the ColPartitions in the list by calling
155 // FindPartitionMargins on each.
156 void ListFindMargins(ColPartitionSet **best_columns,
157 ColPartition_LIST *parts);
158
159 // Deletes all the partitions in the grid after disowning all the blobs.
160 void DeleteParts();
161
162 // Deletes all the partitions in the grid that are of type BRT_UNKNOWN and
163 // all the blobs in them.
164 void DeleteUnknownParts(TO_BLOCK *block);
165
166 // Deletes all the partitions in the grid that are NOT of flow type
167 // BTFT_LEADER.
168 void DeleteNonLeaderParts();
169
170 // Finds and marks text partitions that represent figure captions.
171 void FindFigureCaptions();
172
175 // For every ColPartition in the grid, finds its upper and lower neighbours.
176 void FindPartitionPartners();
177 // Finds the best partner in the given direction for the given partition.
178 // Stores the result with AddPartner.
179 void FindPartitionPartners(bool upper, ColPartition *part);
180 // Finds the best partner in the given direction for the given partition.
181 // Stores the result with AddPartner.
182 void FindVPartitionPartners(bool to_the_left, ColPartition *part);
183 // For every ColPartition with multiple partners in the grid, reduces the
184 // number of partners to 0 or 1. If get_desperate is true, goes to more
185 // desperate merge methods to merge flowing text before breaking partnerships.
186 void RefinePartitionPartners(bool get_desperate);
187
188private:
189 // Finds and returns a list of candidate ColPartitions to merge with part.
190 // The candidates must overlap search_box, and when merged must not
191 // overlap any other partitions that are not overlapped by each individually.
192 void FindMergeCandidates(const ColPartition *part, const TBOX &search_box,
193 bool debug, ColPartition_CLIST *candidates);
194
195 // Smoothes the region type/flow type of the given part by looking at local
196 // neighbours and the given image mask. Searches a padded rectangle with the
197 // padding truncated on one size of the part's box in turn for each side,
198 // using the result (if any) that has the least distance to all neighbours
199 // that contribute to the decision. This biases in favor of rectangular
200 // regions without completely enforcing them.
201 // If a good decision cannot be reached, the part is left unchanged.
202 // im_box and rerotation are used to map blob coordinates onto the
203 // nontext_map, which is used to prevent the spread of text neighbourhoods
204 // into images.
205 // Returns true if the partition was changed.
206 bool SmoothRegionType(Image nontext_map, const TBOX &im_box,
207 const FCOORD &rerotation, bool debug,
208 ColPartition *part);
209 // Executes the search for SmoothRegionType in a single direction.
210 // Creates a bounding box that is padded in all directions except direction,
211 // and searches it for other partitions. Finds the nearest collection of
212 // partitions that makes a decisive result (if any) and returns the type
213 // and the distance of the collection. If there are any pixels in the
214 // nontext_map, then the decision is biased towards image.
215 BlobRegionType SmoothInOneDirection(BlobNeighbourDir direction,
216 Image nontext_map, const TBOX &im_box,
217 const FCOORD &rerotation, bool debug,
218 const ColPartition &part,
219 int *best_distance);
220 // Counts the partitions in the given search_box by appending the gap
221 // distance (scaled by dist_scaling) of the part from the base_part to the
222 // vector of the appropriate type for the partition. Prior to return, the
223 // vectors in the dists array are sorted in increasing order.
224 // dists must be an array of vectors of size NPT_COUNT.
225 void AccumulatePartDistances(const ColPartition &base_part,
226 const ICOORD &dist_scaling,
227 const TBOX &search_box, Image nontext_map,
228 const TBOX &im_box, const FCOORD &rerotation,
229 bool debug, std::vector<int> *dists);
230
231 // Improves the margins of the ColPartition by searching for
232 // neighbours that vertically overlap significantly.
233 void FindPartitionMargins(ColPartitionSet *columns, ColPartition *part);
234
235 // Starting at x, and going in the specified direction, up to x_limit, finds
236 // the margin for the given y range by searching sideways,
237 // and ignoring not_this.
238 int FindMargin(int x, bool right_to_left, int x_limit, int y_bottom,
239 int y_top, const ColPartition *not_this);
240};
241
242} // namespace tesseract.
243
244#endif // TESSERACT_TEXTORD_COLPARTITIONGRID_H_
const double y
BlobRegionType
Definition: blobbox.h:74
std::function< bool(int)> WidthCallback
Definition: tabfind.h:35
std::vector< ColPartitionSet * > PartSetVector
BlobTextFlowType
Definition: blobbox.h:110
BlobNeighbourDir
Definition: blobbox.h:89
integer coordinate
Definition: points.h:36
~ColPartitionGrid() override=default
#define TESS_API
Definition: export.h:32